Anime's Jump from 2D to 3D
Kari R. L.
Anime, and its comic counterpart Manga, play a large role in the Japanese culture, and hold a large stake in the international community as well. With series like Pokemon (1996) having such a strong grip in the mids of children across the globe, it's no big news that Anime is a staple of culture now. While most Manga don't make it to Anime status, and even fewer achieve the status necessary to warrant the creation of items, the market for real-life stuff with the face of an Anime character is broad enough to begin generating its own subcultures, with some fans focusing on a particular series, while others focus on a particular item. This transition from 2d to 3d is an important aspect of today's Anime culture that hasn't been witnessed on the scale in other animation markets as it has in the Anime market.
The style known as 'Anime' takes its roots from the 'Manga' style of comics, which can first be found in the 1850's, during Japan's Meiji